AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Oceania - Q3 2022
Explore the performance of the top 5 basketball games on the Android platform in Oceania during Q3 2022, featuring insights on downloads, revenue, and active users.
Throughout the third quarter of 2022, the top five basketball games on the Android platform in Oceania showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed breakdown of these apps' performance during this period, based on data from Sensor Tower.
Basket Battle saw a steady rise in weekly revenue, starting at around $9 in late June and peaking at approximately $40 in mid-September. Downloads for the game peaked at around 11.8K in the last week of June but then saw a decline, stabilizing between 2-4K in the following weeks. Active users fluctuated, peaking at 21.6K in early July, before settling around 17K by the end of September.
Basketball Stars: Multiplayer experienced a varied revenue trend, starting at $582 in late June and peaking at $778 in late July, before stabilizing around $465 by the end of September. Downloads saw minor fluctuations, averaging around 1.8K weekly, while active users remained relatively stable, peaking at 4K in early August.
NBA 2K Mobile Basketball Game exhibited a consistent increase in revenue, starting at $1.5K in late June and reaching a peak of $2.7K by the end of September. Weekly downloads hovered around 1.5K to 1.8K, while active users showed a slight increase, peaking at around 3.6K in late August.
Hoop World: Flip Dunk Game 3D had a relatively modest revenue performance, peaking at $31 in mid-July and then stabilizing around $14-$25 in the following weeks. Downloads saw a decline from around 2K in late June to just 255 by the end of September. Active users followed a similar trend, peaking at 7.8K in early July and then declining to around 5.1K by the end of the quarter.
Basketball Arena: Online Game had fluctuating revenue, peaking at $429 in mid-July and then stabilizing between $110-$271 towards the end of the quarter. Downloads saw a peak of 2.1K in mid-July, stabilizing around 1K towards the end of September. Active users peaked at 7.1K in early July and then declined to around 5.1K by the end of September.
For more comprehensive insights and detailed data, visit Sensor Tower.